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Entraînement à la prise de décision avec un serious gaming : délibération et conflits de valeurs

Abstract : This research analyzes the use of serious gaming (simulator of helicopter) in a management training program for executives. We have observed 16 game sessions and interviewed 44 volunteer participants from the same company through this training program. We have identified few sparring matches between executives, mostly concerning the tasks commanded. The discussion is based on the “how to do” and not on the pursued purposes even when the instructions are ethically questionable. From the theoretical and methodological frame of the psychosociology of the work perspective (Lhuilier, 2013), our analysis highlighted the lack even the absence of collective deliberation before the decision-making process and their modalities in game experience and in real work, after the training program.
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https://hal-cnam.archives-ouvertes.fr/hal-03672291
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Submitted on : Thursday, May 19, 2022 - 11:38:38 AM
Last modification on : Saturday, June 18, 2022 - 3:52:36 AM

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Lydia Martin, Dominique Lhuilier. Entraînement à la prise de décision avec un serious gaming : délibération et conflits de valeurs. Psychologie du travail et des organisations, Elsevier Masson, 2016, 22 (2), pp.135-146. ⟨10.1016/j.pto.2016.02.004⟩. ⟨hal-03672291⟩

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