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Les conduites défensives dans les groupes freins à la créativité dans un serious game : l’exemple de cadres formés au management d’équipe

Abstract : My research in work psychosociology concerns a serious game for training executives in team management. It aims to analyze creativity and work through game mediation. I defined the notion of a game in the same way as Winnicott, within the distinction made in English between the concepts of “play” and “game.” The notion of “play” is a space of development where creativity is preponderant. On the basis of my observations of 16 game situations and the interviews carried out with 44 voluntary executives, I did not observe much creativity. The matter of understanding what prevented creativity in the game experience arose. One of the reasons makes reference to the defensive conducts in the groups.
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https://hal-cnam.archives-ouvertes.fr/hal-03651142
Contributor : Lyric Jenkins Connect in order to contact the contributor
Submitted on : Monday, April 25, 2022 - 3:05:20 PM
Last modification on : Wednesday, September 28, 2022 - 5:52:03 AM

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Lydia Martin. Les conduites défensives dans les groupes freins à la créativité dans un serious game : l’exemple de cadres formés au management d’équipe. Nouvelle revue de psychosociologie, 2018, 26 (2), pp.185-195. ⟨10.3917/nrp.026.0185⟩. ⟨hal-03651142⟩

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